The Thargoids are a nonhuman race with a history of hostility towards humanity.
The first recorded encounter with a Thargoid ship took place in 2849, although earlier undocumented encounters are believed to have taken place. In the years that followed, contact with lone Thargoid vessels was intermittently reported.
Humanity clashed with the Thargoids in the 32nd century, but details of the conflict remained scarce for many years, and it proved difficult to differentiate authentic accounts of Thargoid encounters from the sensationalist media stories of the time.
Entry from Elite Dangerous Codex
Learn more about Thargoids on Fandom’s Wiki
Read about Thargoids on the Canonn Research Website
Thargoids come in 5 known classes: Titans, Interceptors, Hunters, Scouts, and ground variants.
Thargoid Titans are large capital class Thargoid vessels, and can be found at the center of Maelstroms. Thargoid planetary structures surface sites, and barnacle matrix sites also bear many similarities to the Titans found in space.
Thargoid Interceptors come in five variants: Orthrus, Cyclops, Basilisk, Medusa and Hydra, in ascending level of difficulty. Each next variant has more hearts and is tougher than the last, requiring more damage destroy them. The Orthrus is a special class of interceptor without hearts. Interceptors use very high damage output weapons, crowd-control style special abilities, and deploy Thargon drone swarms to wreak havoc on the battlefield.
Thargoid Hunters are the newest class spotted, and come in two variants: Glaives and Scythes. Hunters have very high mobility, fire FSD disruptor and caustic missiles, and deploy an anti-guardian field similar to the Orthrus.
Thargoid Scouts are a smaller variant of the Thargoid interceptor. They come in four variants: Berserker, Inciter, Marauder, and Regenerator. Each with different special abilities. Read more about these in the Thargoid Scouts section.
Thargoid ground variants come in two forms: Revenants and Scavengers. Scavengers maintain and protect Thargoid structures. Revenants are found at barnacle matrices and occupy human ground bases in Controlled systems.
Thargoids can be found in various nebulae near the bubble, as well as on the outskirts of the bubble in systems affected by the current Thargoid War.
As pilots travel between planets, stars, and systems, we find our existence threatened by these vocal and destructive xenos. Hyperdictions and interdictions by Thargoids can be devastating to unprepared CMDRs.
Thargoid Interceptors have incredibly strong armour and fast regeneration capabilities, which render conventional weaponry useless. Even Hunters and Scouts still have a high resistance to conventional weaponry. In response, humanity has developed a of Anti-Xeno (AX) weaponry, and have adapted the ancient Guardian technology into very powerful hybrid weapons and modules that are very at destroying Thargoid vessels.
Attempting Thargoid combat with the appropriate defenses, weaponry, and strategy is paramount to ensuring success and help avoid the rebuy screen.
Visit build theory next to learn what modules we use to ensure effective battle strategy in Ship Build Theory and consider the many builds on display in Recommended Ship Builds.