Anti-Xeno operations require specialised ship builds as Thargoids have special resistances and deal special damage types that will typically render a standard combat build useless.
As such, we have put together the following recommendations to help and lead you towards choosing and building the most effective ship for hunting down Thargoid vessels, for you.
These ship builds are designed to maximize firepower and survivability, allowing any commander, regardless of skill level, to achieve victory.
Please see our Ship Build Theory page for a more in-depth explanation on AX ship building.
There are a variety of builds for Anti-Xeno combat. More specialized technology is usually required for more hostile locations and activities.
These are the currently available AX combat activities, and the builds for them:
These builds are designed for solo combat, meaning one commander engaged with one or more interceptors. These form the core of all other builds and are the best starting point.
Thargoid Interceptors are very tough and powerful enemies that will require equally strong ships to be able to stand a chance in combat. Due to the incredibly high damage output of Thargoid Interceptors, there are only a handful of different styles and methods you can use effectively.
There is one style that we specificly recommend due to it’s effectiveness and ease of use:
When starting out, stick to the tried and true. These are our Meta picks. The most effective AX platforms for learners and experienced AX pilots alike:

The shieldless Alliance Chieftain is the undisputed AX meta, just like the Fer-de-Lance in PVP. Providing good hull, cargo space, agility, and firepower, the Chieftain is able to effortlessly cold orbit while maintaining devastating gauss fire. Its ample hardpoints also allow for four gauss cannons in addition to a flak launcher and thermal vent beam laser. Its sister ship, the Alliance Challenger, provides more damage and hull at the cost of speed.
Unarguably the best ship and build style for learning AX combat.

The shieldless Krait, while not as maneuverable as the Chieftain, provides a greater damage output. The Krait’s massive distributor and numerous hardpoints allow it to mount four of any guardian weapon effectively (when dropping Flak). This is also a great platform for mounting Enhanced AXMCs for commanders who do not yet have access to guardian tech.
You may drop flak for a fourth Gauss Cannon if you wish.
Recommendation: Also great for modified shard cannons and plasma chargers.
Engineering Note: Can comfortably use the same power plant as meta chieftain or even unengineered 6A or 7A, depending on your preferences between power priorities, speed and material or rebuy cost. Check EDSY for minimum engineering based on your specific build.

The Alliance Challenger, sister ship of the more popular Alliance Chieftain, is a slower alternative with higher damage output against an interceptor’s shields. Depending on preference, it can also have more raw hull than a standard Chieftain build.
Its three medium hardpoints with good convergence make it a better platform for running modified Shard Cannons or Plasma Chargers, hence it is a popular option for AXCZ’s as well.
A great ship for those who find the Chieftain too responsive, or want to use shards or chargers.
Shieldless Build, Gauss Cannons
Shieldless Build, Shard Cannons

The Corsair, while not as maneuverable as the chief or challenger, provides great damage output, versatility and speed. The Corsairs’ massive distributor and numerous hardpoints allow it to mount four of any guardian weapon effectively. It is the recommended medium with the most survivability. This is also a great platform for mounting Enhanced AXMCs for commanders who do not yet have access to guardian tech.
Recommendation: Also great for modified shard cannons and plasma chargers.
Engineering Note: Can comfortably use the same power plant as meta chieftain or even unengineered 6A or 7A, depending on your preferences between power priorities, speed and material or rebuy cost. Check EDSY for minimum engineering based on your specific build.
Because of the presence of variables outside one’s control (NPCs, other Players) and with more Thargoid enemies on the field at once, certain modules are recommended to deal with stray special attacks, fire and effects. Most Solo builds can be refitted slightly to incorporate these modules, to get a ship well-equipped for AXCZ’s.

The shieldless Krait, while not as maneuverable as the Chieftain, provides a greater damage output. The Krait’s massive distributor and numerous hardpoints allow it to mount four of any guardian weapon effectively (when dropping Flak). This is also a great platform for mounting Enhanced AXMCs for commanders who do not yet have access to guardian tech.
Recommendation: Modified shard cannons or plasma chargers.

The Alliance Challenger, sister ship of the more popular Alliance Chieftain, is a slower alternative with higher damage output against an interceptor’s shields. Depending on preference, it can also have more raw hull than a standard Chieftain build.
Its three medium hardpoints with good convergence make it a better platform for running modified Shard Cannons or Plasma Chargers, hence it is a popular option for AXCZ’s as well.
A great ship for those who find the Chieftain too responsive, or want to use shards or chargers.

The Corsair, while not as maneuverable as the chief or challenger, provides great damage output, versatility and speed. The Corsairs’ massive distributor and numerous hardpoints allow it to mount four of any guardian weapon effectively. It is the recommended medium with the most survivability. This is also a great platform for mounting Enhanced AXMCs for commanders who do not yet have access to guardian tech.
Recommendation: Great for modified shard cannons and plasma chargers.
Engineering Note: Can comfortably use the same power plant as meta chieftain or even unengineered 6A or 7A, depending on your preferences between power priorities, speed and material or rebuy cost. Check EDSY for minimum engineering based on your specific build.

While the Alliance Chieftain is the undisputed AX meta in solo, the gauss cannons that are so heavily favored by its hardpoint layout do leave some Ammo capacity to be desired. However the Chieftain is able to effortlessly cold orbit and, especially with closeby re-arms, will still be
immensely effective.
Scout killers hold a supportive role in Anti-Xeno Conflict Zones. They can also be used to farm thargoid materials or gain combat rank.
Ultimately, due to the simple nature of scout hunting, almost any ship can be retrofitted for the task quite easily. A simple rule of thumb is….
Some build-types are more difficult to wield than others. They are best used with some prior AX experience or deeper fundamentals in Elite (PvP) combat.
There are also off-meta build-variants which are more custom tailored to the needs and preferences of experienced pilots. You may find some of them in the repository.
We typically do not recommend builds from this category to beginners looking to improve in AX.
Flying a large AX ship is often a net disadvantage compared to meta mediums in open fielded combat, you will achieve less while using more, but you can still use them at your own discretion, their main types are:
Slow Shielded Builds (Shield Tanks) - Slow ships with large shields, using reboots to regenerate shields periodically. Harder to use in open-field combat than meta mediums.
Slow Shieldless Builds - Slow ships without shields. These especially are simply outclassed by more effective mediums in open-fielded combat.
Fast Large Builds - This category only applies to the Imperial Cutter, which can outrun most Thargoid foes.
These ships offer different flight characteristics, new hardpoint setups and generally some variety, while requiring more experience to use to their full potential. If you intend to use any of these, we recommend reading the Anti-Xeno Large Ship Guide.
Specific large ship builds are used in Stunlocking, a speedrunning technique. View speedrunning builds.

One of the “big three” the Federal Corvette is a force to be reckoned with. Offering a huge power distrubutor and massive hull, the ship loses out only on speed. While this ship takes more skill to fly, it is a favorite of many an experienced AX pilot. When shieldless, it stays icy cold while firing on all cylinders.
An outstanding large ship for those looking for such a thing. Requires good knowledge of AX mechanics.

One of the “big three” the Federal Corvette is a force to be reckoned with. Offering a huge power distrubutor and massive hull, the ship loses out only on speed. While this ship takes more skill to fly, it is a favorite of many an experienced AX pilot. By utilizing prismatic or even bi-weave shields, the Corvette can slug it out with the toughest of targets.
An outstanding large ship for those looking for such a thing. Requires good knowledge of AX mechanics.

If you prefer flying large ships the Imperial Cutter is the recommended ship to go with. Out of all the large ships, the Cutter is the only one capable of effectively outrunning most Thargoid Interceptors. The Cutter relies on Prismatic shields to tank large amounts of damage.
Different fighting style and generally very capable with weaker Interceptors. Becomes much harder for tougher variants.
A collection of more advanced and custom tailored builds.
View them by visiting our Ship Build Repository, a large collection of ship builds built by experienced AXI pilots.
WARNING: Some of these fits are out-of-date and will be updated at some point.